Hedge Mage

Hedge Mage

Special Price $76.00 Regular Price $85.00

In Hedge Maze, players build a hedge maze of polyominos to prevent your rival from stealing your gnomes, while navigating your other neighbor’s maze at the same time to nab their gnomes. It's a puzzle-y combination of polyomino placement and tactical movement. It’s a wizard vs. wizard prank war and no gnome is safe! But this is a neighborhood of moderately powered Hedge Mages, with only two powers: grow shrubs, and animate garden gnomes. To sneak into your neighboring mage’s yard to yoink their gnomes, while keeping another rival mage from snagging yours, it’s going to take both powers you’ve got. Harness your horticulture magic to gather the greatest gnome collection!

Each player builds their hedge maze piece by piece at the same time. By using clever placement, you'll both hinder your rival's mages and gain movement points each round. Each player uses their movement points to maneuver their mages through their rival's maze in order to awaken each gnome according to the specific enchantment cards. If all 10 Hedge Cards have been revealed, or if a player has rescued all the gnomes from their rival’s board, the game ends and you move on to scoring.

The player with the most points wins!

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In Hedge Maze, players build a hedge maze of polyominos to prevent your rival from stealing your gnomes, while navigating your other neighbor’s maze at the same time to nab their gnomes. It's a puzzle-y combination of polyomino placement and tactical movement. It’s a wizard vs. wizard prank war and no gnome is safe! But this is a neighborhood of moderately powered Hedge Mages, with only two powers: grow shrubs, and animate garden gnomes. To sneak into your neighboring mage’s yard to yoink their gnomes, while keeping another rival mage from snagging yours, it’s going to take both powers you’ve got. Harness your horticulture magic to gather the greatest gnome collection!

Each player builds their hedge maze piece by piece at the same time. By using clever placement, you'll both hinder your rival's mages and gain movement points each round. Each player uses their movement points to maneuver their mages through their rival's maze in order to awaken each gnome according to the specific enchantment cards. If all 10 Hedge Cards have been revealed, or if a player has rescued all the gnomes from their rival’s board, the game ends and you move on to scoring.

The player with the most points wins!

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